Indirect fire means lobbing a shell over cover onto a target you may never see.
WARDOGS gives you two artillery pieces: the L81 mortar and the SPH-2 self-propelled howitzer.
You need two numbers to fire: azimuth (which way to point) and elevation in mils (how steeply to aim).
For working out a shot we recommend the WARDOGS 3D Map & Artillery Calculator by N4 Lab. Place your gun and the target on a 3D map of the battlefield and it gives you azimuth, elevation and flight time, with the height difference between the two taken into account. Apollyon's calculator is a good alternative if your squad wants a shared live lobby.
Ranges
| Weapon | Range on level ground | Arcs |
|---|---|---|
| L81 mortar | about 132 – 684 m | one (high, lobbed) |
| SPH-2 | about 735 – 2,629 m | low and high |
Outside those distances there's no firing solution: move the gun closer, or back off if you're too close.
Azimuth
Azimuth is compass degrees clockwise from north: 0° is due north, 90° east, 180° south and 270° west. Turn the gun to that heading before you set elevation.
Elevation (mils)
You set elevation in mils on the sight, not degrees. For the L81, a lower mil number fires further: roughly 950 mil at the shortest range down to 120 mil at maximum.
SPH-2: low arc or high arc?
At most distances the SPH-2 can hit the same spot two ways:
- Low arc: flatter and quicker to land. Use it when nothing tall stands between you and the target.
- High arc: steep and slower, but it clears hills and buildings and drops into cover.
Below about 1,180 m only the high arc reaches.
Hills change the answer
The basic firing tables assume the gun and the target are at the same height. Firing uphill falls short and downhill goes long. Both calculators above correct for height, but watch where your first round lands and adjust anyway.
Credit
The ranges and mil figures on this page come from Apollyon's WARDOGS Artillery Calculator firing tables (open source, MIT License), used with Apollyon's permission.