Our story
WARDOGS is new. We're not — read how a Call of Duty 2 clan called [C-Ops] turned into Rogue Division, nineteen years and half a dozen games later.
It started nineteen years ago, back on Call of Duty 2, with a friendly little group called [C-Ops]. Good people, good laughs — the kind of clan you join for a night and end up staying in for years.
[C-Ops] turned into Team Coolermaster at i34, the Insomnia Gaming Festival at Newbury Racecourse — LAN weekends, a name on the jersey, the works.
After a year with Coolermaster I moved on to Infused Gaming, which carried on for years — all the way through CoD4 and into CS:GO — before it eventually died off, the way these things do.
From there I joined Druidz, a Swedish org, and not long after that — with everyone juggling full-time jobs — myself, Adam, and Nick started Endpoint. Endpoint's still going today, run by Adam and Peter, and I couldn't be prouder of what it turned into.
Along the way — CoD4, the iSeries LAN circuit, probably a stop in Holland too — I crossed paths with Mark, who's now one of the developers (CFO, no less) behind WARDOGS itself. Small world.
Nearly two decades on, a lot has changed — the games, the gear, the faces — but what's stuck with me the whole way through is the same thing that hooked me back in CoD2: a friendly group, people who show up for the laugh as much as the win, and friendships that outlast whatever game we happen to be playing. That's what Rogue Division is for.
The name comes from SAS Rogue Heroes, the BBC series — genuinely great watch, give it a go if you haven't. And the bat on the crest? That's mine and Jordan's favourite animal — seemed fitting for a clan built on operating in the dark and getting the job done.
WARDOGS is new. We're not. Come have a laugh, make some friends that'll outlast the game — and get some kills.
Rogue Division