Tactical Arsenal // Ballistics, Rangefinder & Trajectory Lab
Tactical Ballistics & Rangefinder Suite
⚡ Unified Physics & Radar EngineAll-in-one marksmanship computer. Calculate sniper holdovers, optical click adjustments, mortar milliradian dial settings, 2D projectile trajectory arcs, and live dual-map laser rangefinding across Bakurani and Ozeti.
850 m/s Muzzle Velocity
300
METRES
25m (CQB)
300m
600m (Mid)
1000m
1500m (Max)
0° (Flat Ground)
-30° (Downhill)
-15°
0° (Flat)
+15°
+30° (Uphill)
Zeroed at 100m
🎯 Aim Holdover Correction
0 Scope Clicks (0.1 Mil)
+1.3
MIL
Aim 1.3 mils high above target center.
📉 Total Bullet Drop
-38.2
cm
Below line of sight
⏱ Travel Time & Lead
0.35
sec
Lead running target ~1.8m
🚀 Terminal Impact Velocity:
740 m/s (Supersonic)
RETICLE SIMULATOR // MIL-DOT HUD
ZERO: 100m
Place the ● Red Hold Mark directly on your target center.
🗺 Dual-Theater Tactical Rangefinders
BAKURANI · 256 km²Click your position (● Blue), then click the target (● Red) or any labeled POI to calculate range & holdover.
Layers:
100%
Hover: Grid E5
● Towers
■ Towns
◆ Landmarks
▲ Industry
⬡ Faction FOBs
⚡ 1-Click Common Tactical Engagements & Hot Zones
Click any engagement to set range & holdover
📐 Advanced: Mil-Relation Reticle Sizing (Manual Optic Math)
If you are looking through a scope with a mil-dot reticle and do not have a laser rangefinder:
Distance (m) = Target Height (m) × 1000 ÷ Height in Scope Mils
- Standing Soldier (~1.8m) filling 3 mils =
1.8 × 1000 ÷ 3 = 600m - Crouched Soldier (~1.0m) filling 2 mils =
1.0 × 1000 ÷ 2 = 500m - Combat Vehicle (~2.5m) filling 5 mils =
2.5 × 1000 ÷ 5 = 500m
Rogue Division