Rogue Division RDIV
← Armoury Directory / Submachine Gun / .45 ACP
DOC ID: RDIV-WPN-0012
Submachine Gun .45 ACP ✔ Confirmed Data

Super-45

Fire Modes: Semi Auto, Full Auto Cost: $2,600 Weight: 3.00 kg
Super-45
30.00 Base Damage
1200 RPM Rate of Fire
375 m/s Muzzle Velocity
25 RND Standard Mag Size

🛠 Interactive Gunsmith & Attachment Modder

LIVE BUILD SIMULATOR

Customize optics, muzzle brakes, tactical foregrips, and extended magazines. Live telemetry calculates modified weight, recoil damping, ADS acquisition speed, and total build cost.

⚠ Recoil/ADS/weight deltas below are read from each attachment's own logged stats. A 0% shown for an item means no numeric figure has been published for it yet, not that it's confirmed to have no effect — hover an attachment to see its full notes.

Attachment Sockets (17 Compatible Items)
Iron Sights (Default)
Standard Crown (Default)
No Grip (Default)
Standard Issue
Active Build Telemetry
Magazine Capacity: 25 RND
Calculated Weight: 3.00 kg
Recoil Mitigation: Baseline (0%)
ADS Aim Speed: Baseline (0%)
Total Weapon Value: $2,600
No custom attachments equipped.

🎯 Compatible Ammunition & Calibre Ballistics

Ammunition choice drastically influences armor penetration and stopping power against Level 1–4 Body Armor.

.45 ACP FMJ

Standard Ball FMJ
$10/ea
.45 caliber 230gr ball.
Armor Pen: Tier 2 / 7
Damage Multiplier: 1.0× (100% Base)
View All Calibres

.45 ACP AP

Armor Piercing
$50/ea
.45 ACP AP penetrator.
Armor Pen: Tier 4 / 7
Damage Multiplier: 0.95× (AP Core)
View All Calibres

.45 ACP HP

Hollow Point / Flesh
$22/ea
High stopping power hollow point.
Armor Pen: Tier 1 / 7
Damage Multiplier: 1.45× (+45% Flesh)
View All Calibres

📐 Ballistics Telemetry & Range Drop Table

Target Range Drop (vs Zero) Holdover (MIL) Holdover (MOA) Flight Time Est. Chest Hits Computation
25 m -6.5 cm 2.61 mil 9.0 moa 0.07 s 4 shots Interpolated
50 m -8.7 cm 1.74 mil 6.0 moa 0.13 s 4 shots Interpolated
100 m 0.0 cm 0.00 mil 0.0 moa 0.27 s 4 shots Interpolated
150 m +26.1 cm 1.74 mil 6.0 moa 0.40 s 4 shots Interpolated
200 m +69.7 cm 3.48 mil 12.0 moa 0.53 s 4 shots Interpolated
250 m +130.7 cm 5.23 mil 18.0 moa 0.67 s 4 shots Interpolated
300 m +209.1 cm 6.97 mil 24.0 moa 0.80 s 4 shots Interpolated
350 m +304.9 cm 8.71 mil 29.9 moa 0.93 s 4 shots Interpolated
400 m +418.1 cm 10.45 mil 35.9 moa 1.07 s 4 shots Interpolated
500 m +696.9 cm 13.94 mil 47.9 moa 1.33 s 4 shots Interpolated
600 m +1045.3 cm 17.42 mil 59.9 moa 1.60 s 4 shots Interpolated
700 m +1463.5 cm 20.91 mil 71.9 moa 1.87 s 4 shots Interpolated
800 m +1951.3 cm 24.39 mil 83.9 moa 2.13 s 4 shots Interpolated
900 m +2508.8 cm 27.88 mil 95.8 moa 2.40 s 4 shots Interpolated
1000 m +3136.0 cm 31.36 mil 107.8 moa 2.67 s 4 shots Interpolated

⚖️ In-Class Comparative Analysis (Submachine Gun)

Weapon Calibre Damage RPM Muzzle Vel. Weight Price
★ Super-45 (Selected) .45 ACP 30.00 1200 375 m/s 3.00 kg $2,600
AMP-9 9x19mm 22.00 900 400 m/s 1.40 kg $900
MP5 9x19mm 22.00 800 400 m/s 2.54 kg $1,400
PP-19 Vityaz 9x19mm 22.00 800 380 m/s 2.90 kg $1,200

Raw Reference Notes

From the 7 Aug 2026 closed alpha (25 weapons). Bulkhead have confirmed 37 weapons at Early Access launch, so this list is incomplete and any entry may change or be cut. No official stat sheet has ever been released.

Damage/RPM/muzzle velocity are the platform's own baseline figures for this build (not a community estimate) — the 1200 RPM figure is unusually high, worth confirming in-game before treating as certain. Magazine size isn't fixed — it changes with which magazine (13/30/40 round) is equipped, so it's left blank rather than picking one.