Rogue Division RDIV
← Armoury Directory / Sidearm / Handgun / .50 AE
DOC ID: RDIV-WPN-0030
Sidearm / Handgun .50 AE ✔ Confirmed Data

Deagle

Fire Modes: Semi Auto Cost: $900 Weight: 1.99 kg
Deagle
52.00 Base Damage
250 RPM Rate of Fire
470 m/s Muzzle Velocity
7 RND Standard Mag Size

🛠 Interactive Gunsmith & Attachment Modder

LIVE BUILD SIMULATOR

Customize optics, muzzle brakes, tactical foregrips, and extended magazines. Live telemetry calculates modified weight, recoil damping, ADS acquisition speed, and total build cost.

⚠ Recoil/ADS/weight deltas below are read from each attachment's own logged stats. A 0% shown for an item means no numeric figure has been published for it yet, not that it's confirmed to have no effect — hover an attachment to see its full notes.

Attachment Sockets (5 Compatible Items)
Iron Sights (Default)
Standard Crown (Default)
Standard factory barrel crown (Non-threaded).
No Grip (Default)
Standard handguard (No underbarrel rail).
Standard Issue
Active Build Telemetry
Magazine Capacity: 7 RND
Calculated Weight: 1.99 kg
Recoil Mitigation: Baseline (0%)
ADS Aim Speed: Baseline (0%)
Total Weapon Value: $900
No custom attachments equipped.

🎯 Compatible Ammunition & Calibre Ballistics

Ammunition choice drastically influences armor penetration and stopping power against Level 1–4 Body Armor.

.50 AE FMJ

Standard Ball FMJ
$20/ea
Action Express heavy pistol round.
Armor Pen: Tier 3 / 7
Damage Multiplier: 1.0× (100% Base)
View All Calibres

.50 AE AP

Armor Piercing
$85/ea
.50 AE Armor Piercing.
Armor Pen: Tier 5 / 7
Damage Multiplier: 0.95× (AP Core)
View All Calibres

.50 AE HP

Hollow Point / Flesh
$35/ea
Maximum kinetic blunt trauma.
Armor Pen: Tier 2 / 7
Damage Multiplier: 1.45× (+45% Flesh)
View All Calibres

📐 Ballistics Telemetry & Range Drop Table

Target Range Drop (vs Zero) Holdover (MIL) Holdover (MOA) Flight Time Est. Chest Hits Computation
25 m -4.2 cm 1.66 mil 5.7 moa 0.05 s 2 shots Interpolated
50 m -5.5 cm 1.11 mil 3.8 moa 0.11 s 2 shots Interpolated
100 m 0.0 cm 0.00 mil 0.0 moa 0.21 s 2 shots Interpolated
150 m +16.6 cm 1.11 mil 3.8 moa 0.32 s 2 shots Interpolated
200 m +44.4 cm 2.22 mil 7.6 moa 0.43 s 2 shots Interpolated
250 m +83.2 cm 3.33 mil 11.4 moa 0.53 s 2 shots Interpolated
300 m +133.1 cm 4.44 mil 15.3 moa 0.64 s 2 shots Interpolated
350 m +194.1 cm 5.55 mil 19.1 moa 0.74 s 2 shots Interpolated
400 m +266.2 cm 6.65 mil 22.9 moa 0.85 s 2 shots Interpolated
500 m +443.6 cm 8.87 mil 30.5 moa 1.06 s 2 shots Interpolated
600 m +665.5 cm 11.09 mil 38.1 moa 1.28 s 2 shots Interpolated
700 m +931.6 cm 13.31 mil 45.8 moa 1.49 s 2 shots Interpolated
800 m +1242.2 cm 15.53 mil 53.4 moa 1.70 s 2 shots Interpolated
900 m +1597.1 cm 17.75 mil 61.0 moa 1.91 s 2 shots Interpolated
1000 m +1996.4 cm 19.96 mil 68.6 moa 2.13 s 2 shots Interpolated

⚖️ In-Class Comparative Analysis (Sidearm / Handgun)

Weapon Calibre Damage RPM Muzzle Vel. Weight Price
★ Deagle (Selected) .50 AE 52.00 250 470 m/s 1.99 kg $900
GGX 17 9x19mm 22.00 450 375 m/s 0.62 kg $200
GGX 18 9x19mm 22.00 1100 375 m/s 0.62 kg $800
Judge .45 Colt 45.00 200 335 m/s 0.82 kg $250
M1911 .45 ACP 30.00 350 253 m/s 1.10 kg $300

Raw Reference Notes

From the 7 Aug 2026 closed alpha (25 weapons). Bulkhead have confirmed 37 weapons at Early Access launch, so this list is incomplete and any entry may change or be cut. No official stat sheet has ever been released.

Damage/RPM/muzzle velocity are the platform's own baseline figures for this build (not a community estimate). The only magazine listed (7 round) is sold as an attachment rather than stated as this weapon's fixed capacity, so mag size is left blank.