DOC ID: RDIV-WPN-0030
🛠 Interactive Gunsmith & Attachment Modder
LIVE BUILD SIMULATORCustomize optics, muzzle brakes, tactical foregrips, and extended magazines. Live telemetry calculates modified weight, recoil damping, ADS acquisition speed, and total build cost.
⚠ Recoil/ADS/weight deltas below are read from each attachment's own logged stats. A 0% shown for an item means no numeric figure has been published for it yet, not that it's confirmed to have no effect — hover an attachment to see its full notes.
🎯 Compatible Ammunition & Calibre Ballistics
Ammunition choice drastically influences armor penetration and stopping power against Level 1–4 Body Armor.
.50 AE FMJ
Standard Ball FMJ
$20/ea
Action Express heavy pistol round.
Armor Pen:
Tier 3 / 7
Damage Multiplier:
1.0× (100% Base)
.50 AE AP
Armor Piercing
$85/ea
.50 AE Armor Piercing.
Armor Pen:
Tier 5 / 7
Damage Multiplier:
0.95× (AP Core)
.50 AE HP
Hollow Point / Flesh
$35/ea
Maximum kinetic blunt trauma.
Armor Pen:
Tier 2 / 7
Damage Multiplier:
1.45× (+45% Flesh)
📐 Ballistics Telemetry & Range Drop Table
| Target Range | Drop (vs Zero) | Holdover (MIL) | Holdover (MOA) | Flight Time | Est. Chest Hits | Computation |
|---|---|---|---|---|---|---|
| 25 m | -4.2 cm | 1.66 mil | 5.7 moa | 0.05 s | 2 shots | Interpolated |
| 50 m | -5.5 cm | 1.11 mil | 3.8 moa | 0.11 s | 2 shots | Interpolated |
| 100 m | 0.0 cm | 0.00 mil | 0.0 moa | 0.21 s | 2 shots | Interpolated |
| 150 m | +16.6 cm | 1.11 mil | 3.8 moa | 0.32 s | 2 shots | Interpolated |
| 200 m | +44.4 cm | 2.22 mil | 7.6 moa | 0.43 s | 2 shots | Interpolated |
| 250 m | +83.2 cm | 3.33 mil | 11.4 moa | 0.53 s | 2 shots | Interpolated |
| 300 m | +133.1 cm | 4.44 mil | 15.3 moa | 0.64 s | 2 shots | Interpolated |
| 350 m | +194.1 cm | 5.55 mil | 19.1 moa | 0.74 s | 2 shots | Interpolated |
| 400 m | +266.2 cm | 6.65 mil | 22.9 moa | 0.85 s | 2 shots | Interpolated |
| 500 m | +443.6 cm | 8.87 mil | 30.5 moa | 1.06 s | 2 shots | Interpolated |
| 600 m | +665.5 cm | 11.09 mil | 38.1 moa | 1.28 s | 2 shots | Interpolated |
| 700 m | +931.6 cm | 13.31 mil | 45.8 moa | 1.49 s | 2 shots | Interpolated |
| 800 m | +1242.2 cm | 15.53 mil | 53.4 moa | 1.70 s | 2 shots | Interpolated |
| 900 m | +1597.1 cm | 17.75 mil | 61.0 moa | 1.91 s | 2 shots | Interpolated |
| 1000 m | +1996.4 cm | 19.96 mil | 68.6 moa | 2.13 s | 2 shots | Interpolated |
⚖️ In-Class Comparative Analysis (Sidearm / Handgun)
| Weapon | Calibre | Damage | RPM | Muzzle Vel. | Weight | Price |
|---|---|---|---|---|---|---|
| ★ Deagle (Selected) | .50 AE | 52.00 | 250 | 470 m/s | 1.99 kg | $900 |
|
|
9x19mm | 22.00 | 450 | 375 m/s | 0.62 kg | $200 |
|
|
9x19mm | 22.00 | 1100 | 375 m/s | 0.62 kg | $800 |
|
|
.45 Colt | 45.00 | 200 | 335 m/s | 0.82 kg | $250 |
|
|
.45 ACP | 30.00 | 350 | 253 m/s | 1.10 kg | $300 |
Raw Reference Notes
From the 7 Aug 2026 closed alpha (25 weapons). Bulkhead have confirmed 37 weapons at Early Access launch, so this list is incomplete and any entry may change or be cut. No official stat sheet has ever been released. Damage/RPM/muzzle velocity are the platform's own baseline figures for this build (not a community estimate). The only magazine listed (7 round) is sold as an attachment rather than stated as this weapon's fixed capacity, so mag size is left blank.
Rogue Division