Rogue Division RDIV
← Armoury Directory / Sidearm / Handgun / .45 ACP
DOC ID: RDIV-WPN-0028
Sidearm / Handgun .45 ACP ✔ Confirmed Data

M1911

Fire Modes: Semi Auto Cost: $300 Weight: 1.10 kg
M1911
30.00 Base Damage
350 RPM Rate of Fire
253 m/s Muzzle Velocity
7 RND Standard Mag Size

🛠 Interactive Gunsmith & Attachment Modder

LIVE BUILD SIMULATOR

Customize optics, muzzle brakes, tactical foregrips, and extended magazines. Live telemetry calculates modified weight, recoil damping, ADS acquisition speed, and total build cost.

⚠ Recoil/ADS/weight deltas below are read from each attachment's own logged stats. A 0% shown for an item means no numeric figure has been published for it yet, not that it's confirmed to have no effect — hover an attachment to see its full notes.

Attachment Sockets (5 Compatible Items)
Iron Sights (Default)
Standard Crown (Default)
Standard factory barrel crown (Non-threaded).
No Grip (Default)
Standard handguard (No underbarrel rail).
Standard Issue
Active Build Telemetry
Magazine Capacity: 7 RND
Calculated Weight: 1.10 kg
Recoil Mitigation: Baseline (0%)
ADS Aim Speed: Baseline (0%)
Total Weapon Value: $300
No custom attachments equipped.

🎯 Compatible Ammunition & Calibre Ballistics

Ammunition choice drastically influences armor penetration and stopping power against Level 1–4 Body Armor.

.45 ACP FMJ

Standard Ball FMJ
$10/ea
.45 caliber 230gr ball.
Armor Pen: Tier 2 / 7
Damage Multiplier: 1.0× (100% Base)
View All Calibres

.45 ACP AP

Armor Piercing
$50/ea
.45 ACP AP penetrator.
Armor Pen: Tier 4 / 7
Damage Multiplier: 0.95× (AP Core)
View All Calibres

.45 ACP HP

Hollow Point / Flesh
$22/ea
High stopping power hollow point.
Armor Pen: Tier 1 / 7
Damage Multiplier: 1.45× (+45% Flesh)
View All Calibres

📐 Ballistics Telemetry & Range Drop Table

Target Range Drop (vs Zero) Holdover (MIL) Holdover (MOA) Flight Time Est. Chest Hits Computation
25 m -14.4 cm 5.74 mil 19.7 moa 0.10 s 4 shots Interpolated
50 m -19.1 cm 3.83 mil 13.2 moa 0.20 s 4 shots Interpolated
100 m 0.0 cm 0.00 mil 0.0 moa 0.40 s 4 shots Interpolated
150 m +57.4 cm 3.83 mil 13.2 moa 0.59 s 4 shots Interpolated
200 m +153.1 cm 7.66 mil 26.3 moa 0.79 s 4 shots Interpolated
250 m +287.1 cm 11.48 mil 39.5 moa 0.99 s 4 shots Interpolated
300 m +459.3 cm 15.31 mil 52.6 moa 1.19 s 4 shots Interpolated
350 m +669.8 cm 19.14 mil 65.8 moa 1.38 s 4 shots Interpolated
400 m +918.6 cm 22.97 mil 78.9 moa 1.58 s 4 shots Interpolated
500 m +1531.0 cm 30.62 mil 105.3 moa 1.98 s 4 shots Interpolated
600 m +2296.6 cm 38.28 mil 131.6 moa 2.37 s 4 shots Interpolated
700 m +3215.2 cm 45.93 mil 157.9 moa 2.77 s 4 shots Interpolated
800 m +4286.9 cm 53.59 mil 184.2 moa 3.16 s 4 shots Interpolated
900 m +5511.7 cm 61.24 mil 210.5 moa 3.56 s 4 shots Interpolated
1000 m +6889.7 cm 68.90 mil 236.8 moa 3.95 s 4 shots Interpolated

⚖️ In-Class Comparative Analysis (Sidearm / Handgun)

Weapon Calibre Damage RPM Muzzle Vel. Weight Price
★ M1911 (Selected) .45 ACP 30.00 350 253 m/s 1.10 kg $300
Deagle .50 AE 52.00 250 470 m/s 1.99 kg $900
GGX 17 9x19mm 22.00 450 375 m/s 0.62 kg $200
GGX 18 9x19mm 22.00 1100 375 m/s 0.62 kg $800
Judge .45 Colt 45.00 200 335 m/s 0.82 kg $250

Raw Reference Notes

From the 7 Aug 2026 closed alpha (25 weapons). Bulkhead have confirmed 37 weapons at Early Access launch, so this list is incomplete and any entry may change or be cut. No official stat sheet has ever been released.

Damage/RPM/muzzle velocity are the platform's own baseline figures for this build (not a community estimate). Magazine size isn't fixed — it changes with which magazine (7 or 10 round) is equipped, so it's left blank rather than picking one.