Rogue Division RDIV
← Armoury Directory / Sidearm / Handgun / 9x19mm
DOC ID: RDIV-WPN-0029
Sidearm / Handgun 9x19mm ✔ Confirmed Data

GGX 18

Fire Modes: Semi Auto, Full Auto Cost: $800 Weight: 0.62 kg
GGX 18
22.00 Base Damage
1100 RPM Rate of Fire
375 m/s Muzzle Velocity
19 RND Standard Mag Size

🛠 Interactive Gunsmith & Attachment Modder

LIVE BUILD SIMULATOR

Customize optics, muzzle brakes, tactical foregrips, and extended magazines. Live telemetry calculates modified weight, recoil damping, ADS acquisition speed, and total build cost.

⚠ Recoil/ADS/weight deltas below are read from each attachment's own logged stats. A 0% shown for an item means no numeric figure has been published for it yet, not that it's confirmed to have no effect — hover an attachment to see its full notes.

Attachment Sockets (6 Compatible Items)
Iron Sights (Default)
Standard Crown (Default)
Standard factory barrel crown (Non-threaded).
No Grip (Default)
Standard handguard (No underbarrel rail).
Standard Issue
Active Build Telemetry
Magazine Capacity: 19 RND
Calculated Weight: 0.62 kg
Recoil Mitigation: Baseline (0%)
ADS Aim Speed: Baseline (0%)
Total Weapon Value: $800
No custom attachments equipped.

🎯 Compatible Ammunition & Calibre Ballistics

Ammunition choice drastically influences armor penetration and stopping power against Level 1–4 Body Armor.

9x19mm FMJ

Standard Ball FMJ
$10/ea
9mm Parabellum standard.
Armor Pen: Tier 2 / 7
Damage Multiplier: 1.0× (100% Base)
View All Calibres

9x19mm AP

Armor Piercing
$45/ea
7N31 / 9mm AP round.
Armor Pen: Tier 4 / 7
Damage Multiplier: 0.95× (AP Core)
View All Calibres

9x19mm HP

Hollow Point / Flesh
$20/ea
9mm Jacketed Hollow Point.
Armor Pen: Tier 1 / 7
Damage Multiplier: 1.45× (+45% Flesh)
View All Calibres

📐 Ballistics Telemetry & Range Drop Table

Target Range Drop (vs Zero) Holdover (MIL) Holdover (MOA) Flight Time Est. Chest Hits Computation
25 m -6.5 cm 2.61 mil 9.0 moa 0.07 s 5 shots Interpolated
50 m -8.7 cm 1.74 mil 6.0 moa 0.13 s 5 shots Interpolated
100 m 0.0 cm 0.00 mil 0.0 moa 0.27 s 5 shots Interpolated
150 m +26.1 cm 1.74 mil 6.0 moa 0.40 s 5 shots Interpolated
200 m +69.7 cm 3.48 mil 12.0 moa 0.53 s 5 shots Interpolated
250 m +130.7 cm 5.23 mil 18.0 moa 0.67 s 5 shots Interpolated
300 m +209.1 cm 6.97 mil 24.0 moa 0.80 s 5 shots Interpolated
350 m +304.9 cm 8.71 mil 29.9 moa 0.93 s 5 shots Interpolated
400 m +418.1 cm 10.45 mil 35.9 moa 1.07 s 5 shots Interpolated
500 m +696.9 cm 13.94 mil 47.9 moa 1.33 s 5 shots Interpolated
600 m +1045.3 cm 17.42 mil 59.9 moa 1.60 s 5 shots Interpolated
700 m +1463.5 cm 20.91 mil 71.9 moa 1.87 s 5 shots Interpolated
800 m +1951.3 cm 24.39 mil 83.9 moa 2.13 s 5 shots Interpolated
900 m +2508.8 cm 27.88 mil 95.8 moa 2.40 s 5 shots Interpolated
1000 m +3136.0 cm 31.36 mil 107.8 moa 2.67 s 5 shots Interpolated

⚖️ In-Class Comparative Analysis (Sidearm / Handgun)

Weapon Calibre Damage RPM Muzzle Vel. Weight Price
★ GGX 18 (Selected) 9x19mm 22.00 1100 375 m/s 0.62 kg $800
Deagle .50 AE 52.00 250 470 m/s 1.99 kg $900
GGX 17 9x19mm 22.00 450 375 m/s 0.62 kg $200
Judge .45 Colt 45.00 200 335 m/s 0.82 kg $250
M1911 .45 ACP 30.00 350 253 m/s 1.10 kg $300

Raw Reference Notes

From the 7 Aug 2026 closed alpha (25 weapons). Bulkhead have confirmed 37 weapons at Early Access launch, so this list is incomplete and any entry may change or be cut. No official stat sheet has ever been released.

Damage/RPM/muzzle velocity are the platform's own baseline figures for this build (not a community estimate) — the 1200 RPM figure is unusually high for a pistol, worth confirming in-game before treating as certain. Magazine size isn't fixed — it changes with which magazine (33 or 50 round) is equipped.